Gensprite documentation
The workshop, the pipeline, and the API — everything in one place.
Gensprite gives game developers a persistent workflow for taking a character from source through immutable sprite, turnaround, and animation attempts to a structured Godot-ready package.
There are two ways to read these docs, depending on which door you came in through:
Using the workshop
The browser app at gensprite.ai/app keeps projects, characters, their attempt timelines, explicit source selections, and Godot exports together while the focused Sprite, Rotate, and Animate tools remain available:
- The workshop — how the benches, credits and files work
- Making a sprite — describing a character so it comes out the way your game needs it
- Turning a sprite — sides, elevation, and which angle fits which genre
- Animating — motion sentences and the gutter rule
- Into Godot — selecting attempts, reading the package manifest, and importing high-resolution raster art
- Common problems — the fast answers
Using the API
The same generation jobs are available under one published HTTP contract:
- The API — one resource, a job; create one, then poll it
- Quickstart — a sentence to a turnaround in five requests
- Authentication and Jobs and polling
- The API reference, generated from the API's own OpenAPI document