Games from a prompt are coming to Gensprite

What game will you make?

Describe it. An agent designs it, draws the art, writes the code in GigaEngine and playtests it, then hands you a game that plays right in your browser.

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Making art for a game today? Try the generators free

Or play games people made

How it works

A small game studio, in one prompt.

You watch every step on the game's page while it works: what it decided, what it bought, what it saw when it played. When it is done, the game is yours to play, change and ship.

  • Design

    Turns your sentence into a plan: the rules, the controls, the screens, and the features to build first.

  • Art

    Buys the art it needs from Gensprite's own generators, the same sprites and animations you can make yourself, and puts it in the game.

  • Code

    Writes the game in GigaScript on GigaEngine, our engine for 2D and 3D: scenes, physics, input, audio.

  • A team, when it needs one

    For a bigger game the lead agent hands features to helpers. Each builds one in its own branch, in parallel, and the lead merges them.

  • Playtesting

    Plays the game, looks at what it took screenshots of, and runs the engine's checks and tests, then fixes what it finds.

  • Builds

    Every working version is published as it goes, so you can play the game before it is finished. Then keep changing it in chat.

Just need the art?

The same generators the agent uses, yours to use directly.

Make assets for a game you are building in Godot, Unity or anything else. You own what you make, commercial use included, and a character exports as a Godot-ready package.

Your sprite lands here, on a transparent background.

For developers

From your own code, or your AI assistant.

HTTP API

Start a game from a prompt, follow what the agent does, and download the build, or make any of the art on its own. Every call is quoted before it spends, and an idempotency key keeps a retry from paying twice.

curl -X POST https://api.gensprite.ai/v1/games \
  -H "authorization: Bearer $GENSPRITE_KEY" \
  -H "content-type: application/json" \
  -H "idempotency-key: $(uuidgen)" \
  -d '{"prompt":"a tiny platformer where a cube jumps over spikes","model":"sonnet"}'
Read the API docs

MCP server

Add Gensprite to Claude, ChatGPT, Cursor or any MCP client, and ask it for sprites, turnarounds, animations, props, materials, music and sound while you build. Sign in once in the browser; no key to paste.

claude mcp add --transport http gensprite https://api.gensprite.ai/mcp
Set up the MCP server

Pricing

Credits, and exactly what each one buys.

  • Indie

    $12a month

    600 credits

    About 27 four-side turnarounds.

    Unspent credits roll over, up to a month’s worth.

  • Pro

    $29a month

    1,600 credits

    About 72 four-side turnarounds.

    Unspent credits roll over, up to a month’s worth.

  • Studio

    $79a month

    4,500 credits

    About 204 four-side turnarounds.

    Unspent credits roll over, up to a month’s worth.

What a generation spends

Flat, and quoted before you commit to it.

  • A sprite, from a description6
  • One side of a drawing6
  • Four sides22
  • Eight sides44
  • An animation, four directions105

A generation that fails refunds itself, and you can watch it land in the ledger. Credits last a year.

Or buy credits outright

No subscription. They last a year.

  • 300 credits$10
  • 1400 credits$40
  • Game pack$100

Questions

Asked often enough to write down.

The long forms live in the terms, the refund policy and the docs. Nothing here disagrees with them.

  • Can I use the sprites in a commercial game?

    Yes. You own the prompts and images you provide and the sprites, turnarounds and animations generated for you, and you may use them for any purpose, commercial ones included, with no attribution owed. Gensprite keeps only the license needed to operate the service — it does not train models on your content and does not showcase your work publicly without asking first.

  • What format do the files come in, and which engines take them?

    Generation outputs are transparent PNGs: one file for a sprite, one per turnaround direction, and one per frame per animation direction. In a character workspace you can select one completed sprite, one completed turnaround, and zero or more completed animations for a structured Godot ZIP containing the PNGs, a versioned manifest, README, and importer. Gensprite makes high-resolution raster art, not pixel art; import at native size and scale down.

  • What do the free 150 credits get me?

    A new account starts with a one-time grant of 150 credits, valid for 365 days, and no card is asked for. A sprite from a description is 6 credits, a four-side turnaround is 22 and an animation of it is 105, so a character, every side of it and its first animation come to 133, leaving 17 still to spend. Until your first payment, what you make is shown with a watermark and cannot be downloaded; any payment, a credit pack or a plan, unlocks the originals of everything you made before it.

  • How do credits, plans and packs work?

    Every generation costs a flat number of credits, quoted before you commit — on the bench, or through the API’s quote endpoint. Plans grant credits each billing period, and unspent plan credits carry into the next period up to one period’s allowance; packs are one-off purchases, valid for 365 days, with no subscription attached. Credits are always spent from the soonest-expiring batch first, and a generation that fails refunds its credits automatically and in full.

  • What exactly is a turnaround?

    One drawing of your character, returned as the same character seen from the other sides: one view for 6 credits, four sides for 22, or eight sides with the diagonals for 44. Each side arrives as its own transparent PNG, and the four sides — front, left, back and right — are exactly the drawings an animation takes as input.

  • How do animations work, and what do I get back?

    An animation job takes a full four-side turnaround plus a sentence describing the motion — “walking with a heavy, tired stride” — and returns a looping cycle as one PNG per frame per direction, for 105 credits. Frame counts vary between generations because the loop is discovered rather than imposed, and the frames carry no frame rate: the workshop’s preview plays at 24 fps, and the real decision belongs to your engine.

  • Can I use the API and export for Godot?

    Yes. The HTTP API can quote, create, and poll generation jobs today, and character-linked jobs remain available in the same workflow. In the browser, choose completed attempts and download a Godot ZIP with a versioned manifest, README, importer, and the selected PNG files. The export packages existing work and spends no credits.

  • What happens when a generation fails — and can I get my money back?

    A generation that fails, or that you cancel while it runs, refunds its credits automatically and in full, usually within a second — you never need to ask, and the billing ledger shows charge and refund with the job id attached. Money follows a 14-day rule: credit packs and subscription charges are refunded within 14 days of the charge, provided none of that purchase’s credits have been spent. Cancelling a plan stops future charges, and the period already paid for runs to its end.

Got a game in mind?

Join the wishlist, and be here when it is time to build it.

Show what you made. Get unstuck.

Share your games and art, swap prompts, or get help when a run or a generation isn't going your way. Join the Gensprite community on Discord.

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